﻿using System;

namespace Epitech.Krisk.Xna.UI.Game.Menu.Intro
{
    interface ISequenceIntro
    {
        void Draw(Microsoft.Xna.Framework.GameTime gameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch);
        void LoadContent(Microsoft.Xna.Framework.Content.ContentManager _content);
        void UnloadContent();
        void Update(Microsoft.Xna.Framework.GameTime gameTime, TimeSpan _time);
    }
}
